Nintendo Wii U CPU And GPU Clock Speeds Revealed

It’s not the rate that counts, it’s the way you use it-or no less than that looks to be Nintendo’s strategy with the Wii U.

GamingBolt is reporting at the findings of hacker Marcan who has hacked the brand new Nintendo Wii U and revealed the clock speeds in its CPU and GPU. Take these findings with the proper grains of salt.

The three-core processor apparently runs at just 1.243125 GHz per core, in comparison to the three.o GHz cores within the Xbox 360 and PS3. The GPU apparently runs at 549.999755MHz.

Nintendo has taken an enchanting approach with the Wii U, focusing apparently more at the console’s physical and effort footprint in preference to power. It seems that the corporate is content with bringing its system on top of things with the present offerings from Microsoft and Sony in preference to try to build a high power system.

And they can have some extent. Nintendo fans broadly speaking aren’t that occupied with power. Having an HD Nintendo system with nicer looking Mario and Zelda games and the gamepad for some fun asymmetrical gameplay might be enough.

I’m a chunk at the fence in this one, to be quite honest.

On the only hand, these specifications are pretty disappointing. One would have not less than hoped for tech that surpassed current consoles, even supposing only by a small margin. Certainly i’d be willing to sacrifice a bit power consumption with a view to get a little bit more speed and more reliable frame rates.

The thing is, numerous the price of each Wii U goes to the tablet-controller. What Nintendo was really aiming for with this console wasn’t simply a more robust-powered machine, but a front room experience that mirrored the experience and success of Nintendo’s handheld consoles, the DS and 3DS and their double screen gaming.

That’s a big gamble. While I’ve enjoyed numerous aspects of the Wii U’s gamepad and find the total Wii U experience quite smooth, the truth remains that it isn’t as snappy because it may be with a beefier processor. Load times are longer than i need, and the many cross-platform comparisons out now show a system which can all over again struggle on the subject of third-party titles, especially after we have next-gen hardware from any other major console manufacturers.

Both Sony and Microsoft would be ready to develop more powerful consoles and sell them for a similar price because the Wii U by way of not including a gamepad. These won’t be PC-gaming rigs, but they can include decent modern GPUs, slightly faster and more efficient processors, and more ram and still sell for an affordable price.

Nintendo is not just gambling at the gamepad, in fact. They’re also aware that their consumer base is less desirous about processor speed and more taken with Nintendo games. For Wii owners, backwards compatibility of games and accessories makes the Wii U an inexpensive upgrade to HD, permitting them to keep their game library but giving them access to more third-party titles and new HD first-party titles.

Very few people upgrading from a Wii should be concerned that Batman: Arkham City has slight performance issues in comparison to the alternative two major consoles. As a matter of fact, they could now play Batman: Arkham City on their Wii U while still gaining access to all their old games, controllers, and the like.

Since next-gen competition won’t be out for no less than a year, Nintendo can have an excellent head start during this regard, and may likely manage to get prices down at the system by the point we see Xbox 720 (or Durango, etc.) and PS4 (Orbis) hit shelves.

Of course, we must always even be cognizant of the truth that clock speeds are a completely poor measure of performance. In lots of modern processors, clock speeds have actually gone down, while performance has increased. This is because a brand new Intel chip clocked much not up to the old Pentium 4 chips can still run circles around them.

Even if the clock speeds at the Wii U do strike us as quite low, we must always realize straight away that they should be functioning at a miles higher efficiency than the chips within the Xbox 360 and PS3 to get performance levels which are basically on par with those systems.

Time will tell, i guess. i believe we’re witnessing a bit a disconnect between gamers who want more raw power and gamers who’re more serious about a undeniable sort of content. i don’t believe it truly is easily divided into “hardcore” vs “casual” either.

For my part, I enjoy playing every type of games. i am not in the slightest degree bothered that the following Super Mario title won’t run on Unreal Engine 4 or utilize 16x AA, and that i don’t care if the subsequent Zelda looks nearly as good because the Witcher 2. I’m happy that we’ve got awesome looking games popping out for PC, and i am amazed at how far developers have stretched the capabilities of the PS3 and Xbox 360.

I’m confident a similar thing will occur with the Wii U and its next-gen competition, and the entire while the computer crowd will smugly look down their nose at consoles, all of that allows you to be ultimately too weak, outdated and out-paced by PC tech the instant they launch.

Certainly I prefer playing games on my PC and revel in the rate and graphical fidelity that provides my gaming experience, but my PC cost over thrice what you’d pay for a Wii U. Besides, I’ve found the Wii U to be a superbly enjoyable experience, and one who will allow me to atone for a few years of missed Nintendo titles. For a lot of others, it is not going to be an awesome fit. Watching for the contest to launch their consoles isn’t a nasty idea in any respect.

But in case you are a Nintendo gamer, specs will likely not dissuade you just like the Wii’s specs didn’t dissuade fans this past generation, and lots of consumers won’t care firstly.

Image via AnandTech’s Wii U Teardown, that you should definitely go read.

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